pong - grafika ship

This commit is contained in:
2026-03-17 13:16:18 +01:00
parent e769dfc4b5
commit d86f92fe13
2 changed files with 38 additions and 0 deletions

38
dzien_01/d_04_pong.py Normal file
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import pgzrun
# Start programu
WIDTH = 1000
HEIGHT = 676
TITLE = "PONG - najlepsza gra na świecie ;-)"
# definicja sprita
sprite = Actor("ball.png")
ship = Actor("ship.png")
sprite.x = WIDTH//2
sprite.y = HEIGHT//2
# Najważniejsze funkcje sterujące
def update():
if keyboard.d:
sprite.x += 5
if keyboard.a:
sprite.x -= 5
if keyboard.w:
sprite.y -= 5
if keyboard.s:
sprite.y += 5
if sprite.y > HEIGHT:
sprite.y = 0
elif sprite.y < 0:
sprite.y = HEIGHT
elif sprite.x < 0:
sprite.x = WIDTH
elif sprite.x > WIDTH:
sprite.x = 0
def draw():
screen.blit("tomulus64.jpg", (0,0) )
sprite.draw()
pgzrun.go()

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dzien_01/images/ship.png Normal file

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